Grow a Girlfriend (GaG) Launch!


 Grow a Girlfriend Launch and Appreciation!

It has been a day since I launched my first ever game to get it out before the deadline of the Mushroom jam! In that time I have been astounded by the people who have already downloaded, played, and even praised, my visual novel.

Working on this project over the last 3 months has been tiring, stressful, and demanding, but also an extremely fulfilling experience that taught me many skills that I will be using for my future games.

I love reading all the comments of some of those who have already played my game, and I welcome anybody else to share their experience as well! I would like to say a "thank you"  to all of those who have, and will play, this project. Thank you to my wonderful music composer and assistant writer for helping this project see the light of day.

As for the future, I want to focus my attention on the other projects that I have had brewing for a long time, and getting those also completed. Potentially in the future I might return to "Grow a Girlfriend" and expand the ideas that I could not fully realise, as well as implement the other routes that I was planning at the beginning of development.

I have noticed some people having difficulty achieving all of the endings to the game, so I am planning to upload a walkthrough that will explain all of the routes.

Thank you all so much and have a toadstooly awesome day!

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